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The ultimate goal in education, pragmatically speaking, is to help kids prepare for the working world. This goal is a little more at the forefront of the educator's mind in higher education than, say, in primary and secondary education, but being that those two stages of education are essentially intended to prepare the student for college, one can extrapolate that they serve essentially the same function. This, more than anything else, is the reason that project-based learning is taking off. The replication of real-world work processes is essential in helping students learn to collaborate and function in the real world.
So how does it work?
Technology in the classroom is growing more and more important, but with that technology has to come a change in the way classes are taught. These days, students have a wealth of information at their fingertips thanks to the internet, and whatever concept they cannot get a basic grasp of from Wikipedia, there are dozens of educational YouTube channels ready to fill them in.
The reality of today's classroom is that, in many ways, it can be far ahead of the modern corporate meeting room. Classroom technology has grown in leaps and bounds in the last decade or so as the concept of active learning spaces has taken hold. As a result, many classrooms already contain pieces of collaboration hardware like SMART boards, touchscreen displays, and similar teaching gear with any level of interactivity, which means that when it comes to a BYOD-capable wireless presentation gateway to take your lesson straight to your student's own devices, sometimes you don't need a full-featured piece of hardware. When your annotation is being done by a SMART board, your video streaming is being done from a laptop, and your WiFi signal is coming from an already-present access point, you need something that does only what wePresent does best: bringing your presentation out of the realm of a simple lecture, and turning it into a collaborative lesson involving everyone in your classroom.
Space is big lately, and there’s no place it’s bigger than education. An entire generation of scientists, engineers, doctors, and other world-changers are growing up around us. We, as adults, have a responsibility to not only teach the next generation, but to make the things they learn interesting.
Space offers an interesting opportunity to showcase the kind of collaborative learning our product is known for, but it’s also just a fun thing to think about. Here, we’ll use the popular spaceflight simulator, Kerbal Space Program, along with a couple of mods and, of course, the wePresent. Our objective is to create a realistic simulation of what a mission to space would be like.
The feature rich wePresent line focuses on one of its most popular features, the quadrant display.
Technology in the classroom has become a very powerful tool, and no students have seen the benefits of those changes more than students who attend classes via distance learning technology. Since the 1930’s, teachers and schools have worked toward bringing the classroom to those who were unable to learn in a face-to-face environment at school.