Become an expert with wePresent by reading the latest wePresent news, information, and op-ed pieces.
Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space. -Douglas Adams, The Hitchhiker's Guide to the Galaxy
Space is still big news, that much hasn't changed. SpaceX recently experienced a string of high-publicity successes with their Falcon reuseable booster, and NASA has recently begun testing Bigelow Aerospace's BEAM inflatable habitats on the International Space Station. Commander Scott Kelly, along with his identical twin brother, Commander Mark Kelly, have both participated in the first experiment to test the effects of long-term space travel on humans, with Scott staying on board the ISS for a year to discover what kinds of hurdles that humanity must jump over to live among the stars.
Space is big lately, and there’s no place it’s bigger than education. An entire generation of scientists, engineers, doctors, and other world-changers are growing up around us. We, as adults, have a responsibility to not only teach the next generation, but to make the things they learn interesting.
Space offers an interesting opportunity to showcase the kind of collaborative learning our product is known for, but it’s also just a fun thing to think about. Here, we’ll use the popular spaceflight simulator, Kerbal Space Program, along with a couple of mods and, of course, the wePresent. Our objective is to create a realistic simulation of what a mission to space would be like.
The professor draws the equation out on the whiteboard, the room filling with the tang of dry-erasemarker as he fervently sets the problem up for the class to solve. He steps aside, sets the marker down, and surveys his own work for mistakes before turning around.